What's new
Current version 640 · as of 26 October 2026
Camera scoring (beta): smoother and more accurate
After your turn and after the bot's turn, play continues faster: the overlay is shown for a shorter time and only stays longer for a checkout, a bust or 100+.
Darts no longer jump to the neighbouring segment when the next dart lands. The camera only enters "Miss" when it has actually seen a tip outside the board.
The status line is more honest: while the camera re-measures its position it now says "Camera re-measuring · keep throwing" instead of "Camera is looking for the board". Camera scoring is still in open beta, so keep checking the scores and tap any wrong segment to fix it.
Camera scoring (beta): steadier board position, clearer distance, new model
The camera now checks on every frame whether the detected board position is still right. If it is not, it falls back to the last reliable position instead of scoring on a shifted board.
The setup helper measures the distance on the detected board and clearly says "Too far away" when the camera cannot read the darts reliably from there.
There is also a new detection model, additionally trained on more than 1,000 hand-checked dart tips. Your device downloads it once (about 12 MB).
Phones: more room for playing and managing
More fits on the screen on small phones. In Quick Match, "Undo last throw" is visible again without scrolling, and in Cricket you can reach Back, "Confirm visit", Bull and Miss right away. For a Quick Match via a lane link the start button stays visible at the bottom, and after the start the page jumps to the game.
A running training session continues straight away after a reload, as long as it is no more than 30 minutes old. Names on the result tile and the player card no longer break in the middle of a word, small labels are at least 12 px, and the size tip disappears with your first tap.
The delete buttons in the player list, the boards and "My Tournaments" are bigger and further away from Edit. "Forgot password?" and "Back" on the sign-in page are easier to hit. The comparison pages for DartCounter, DartConnect and 3K are up to date.
Training: no more lost progress when signed in
If you were signed in, a reload could cost you your training progress: the session was ended in the middle of play and the saved state was deleted. That no longer happens; the saved state is only removed when you actually leave the training.
Club projector: more life between tournaments
While the club projector waits for the next tournament, it now rotates through several views: the club in numbers, the Order of Merit by 3-dart average (players with at least 5 matches), a player spotlight, the most tournament titles, club records such as the highest finish, the podium of the last tournament and Bed & Breakfast (the 26 from 20, 5 and 1). At the bottom it says "Powered by SmartDart".
Views without data are skipped. You can still switch the statistics off in the club under "Boards"; the projector then shows the club name and logo without any numbers.
Cup: correct match format before the first opening
A cup match now shows its format correctly right after the draw, for example 8 singles and 2 doubles. Before, a placeholder with 4 singles and 4 doubles appeared until the match was opened for the first time. If the format is not set yet, it says "Format to follow".
Leagues and friendlies with doubles only
Match formats made up of doubles only can now be created, for example for pairs leagues. Before, creating the season failed with an error. This also works for friendlies and quick team matches.
Quick Match celebrates your throws
Score 100 or more and your player card briefly shows "Ton", from 140 "Ton 40", and for 180 a big "180!" with a short pulse. If you are left on 40 or 2, a subtle "Tops" or "Madhouse" appears. This works for the bot too.
The effects are deliberately short and do not slow down score entry. If your device is set to reduce motion, you only see the label without animation.
SmartDart for all ages
When you sign up we now ask for your month and year of birth. We only store from when your account counts as 16+, not your date of birth. For children and teens under 16 a few features are locked: camera beta, friends and marketing emails. They unlock automatically at 16. Anyone can play Quick Match, the bot and training without an account.
20 bot levels instead of 10
Against the bot you now choose from 20 levels, from beginner with an average of about 15 to world champion with about 110, in steps of five. That way you find exactly the right opponent, including for kids and brand-new players.
Your previous settings, wins and medals against the bot carry over to the matching new level.
Turn off tracking in your profile
Your profile now has a "Privacy" section with the switch "Allow usage analytics and ad measurement". Turn it off and analytics and ad measurement are not loaded at all. If your browser sends "Do Not Track", both are off anyway.
A fixed projector link for your club
In your club under "Boards" you now find a fixed projector link with a code and QR code. Open it once on the projector or screen: it shows your club's running tournament by itself and switches to the next one without entering a new code. Between two tournaments the screen becomes your club stage: logo and name plus rotating tiles with your numbers (members, tournaments, matches, 180s), the best averages, club records such as the highest finish and most 180s, and the latest tournament winner. If you prefer not to show it, switch the statistics off in the projector link box.
On a TV, just type the code at smartdart.app/beamer. "Generate new" makes the old link invalid, for example when an admin has left the club.
Start a lane quick match without names
When you start a quick match from a lane link, you no longer need to type names: leave the fields empty and "Home" and "Away" play. You can still enter names. The tablet also remembers the settings of the last game on that lane: game, match length, finish and who starts.
Cup: pairings stay correct after the bull-off
If the away team wins the bull-off and home and away are swapped, the second singles block now stays correct, even if a team saves its lineup again afterwards. Before, it could show the same pairing as the first block.
Series: earlier matchdays in your statistics
When you link yourself to your entry in a series, your earlier matchdays now also show up in your personal statistics, not just in the series table.
Matches tab tidied up, board device notices a deleted tournament
In the tournament admin, the buttons on the Matches tab now sit in one shared bar: edit order, distribute matches to boards and simulation. On a phone they are laid out in two columns. Use the Show finished switch to show or hide finished matches.
When a tournament is deleted, the device at the board now notices within a minute. A device at a fixed club board switches to idle and waits for the next tournament instead of staying on the old board.
On a phone, the quick values of the board input now sit in two rows, so you see the 180 without scrolling. The chalkboard display at the lane now shows the tournament name at the top, and names and numbers have more room to the card edge.
Cup gets its own tab in the ticker
Live cup matches now appear right at the top of the live ticker under In progress, next to the league matches. The new Cup tab shows only the cup.
Cup in the live ticker
Your league's live ticker now shows the cup as well: live and today's cup matches appear in their own Cup box, with score, live dot and group. Tap All cup matches to open the full cup page.
Quick Match starts faster, feedback page without jumps
Quick Match starts faster, because camera scoring is only loaded once you actually turn the camera on. That saves a lot of loading time, especially on a phone with mobile data.
The feedback page no longer jumps while it opens. On the dartboard in single-dart input, Bull and Bull's Eye are now labelled correctly in English too.
Standings: clearer record names
The records of a standings series now say “Scoring average (above 170 left)” and “Best single leg (avg)”. This makes clear that scoring only counts visits before the finishing phase, and the leg value shows the best single leg, not the average across all games.
What's new with pictures, friend code at the top
The What's new page now shows a picture for bigger updates and tells you at the top how many updates arrived since your last visit. The filter now says Fixed instead of Fix.
On Friends, your friend code sits at the very top, large and fully readable on every phone, with the QR code below it. Just scan it with your phone camera.
Feedback, guide and app page reworked
For feedback you now pick the type first, then optional stars, then write your text.
How it works now shows your first tournament in five clear steps with pictures, and all details stay expandable. On the app page you can become a tester or put SmartDart straight on your home screen.

New number pad look, tap a dart to take it back
The number keys are now dark, only the Score key is red, so the key that matters stands out, in Quick Match, multiplayer and on the tournament board.
In dart-by-dart entry in Quick Match, tap a placed dart to take it back. The turn change now reads, for example, “Anna is up”.
New Quick Match look
In Quick Match your remaining score is shown big in the card, together with leg and game average and your route to finish. The ring is gone, so the keys get more room.
When the bot throws, its darts land on the dartboard one by one. On a player change a half-screen shows who is up and the route to finish. A tap closes it, input is never blocked.

Quick Match: edit visits, stats at the end, medals
You can view and correct your visits in the current leg, and the remaining score is recalculated.
At the end of the match you get a side-by-side comparison: match and leg average, first 9, checkout rate, highest finish, 180s and darts per leg. On top there are badges, personal bests and medals for every bot level you beat. Everything is stored on your device, no account needed.
Statistics and profile redesigned
Statistics now shows your last 20 matches at a glance: average with trend, checkout rate, 180s, highest finish, wins, the trend line and your latest games. Filters, leg charts, the activity calendar and the weekly review are in the Games and Statistics tabs.
Your profile shows your key numbers, personal bests and your friends with head-to-head record, with invite and QR code right below. The training picker is calmer and more compact.
Faster board scoring in tournaments
On the tournament board, digits, the score button and undo respond noticeably faster, especially on older tablets. Each visit loads less data, and the winner screen at the end of a match runs more smoothly.
Cup: cancel a team with one tap
If a team pulls out of the cup, one “Cancelled” button is now enough. All open fixtures are decided automatically in favour of the opponents, the team sits at the bottom of the group table and does not advance. Fixtures already played stay as they are.
The cancellation can be undone as long as the round is not finished. Only the fixtures decided by the cancellation are reopened.

Single darts: tap the dartboard
In single-dart input you can now choose between buttons and a dartboard. Tap the segment right on the board, with doubles and trebles on their rings and bull and outer bull below.
Your device remembers the choice in Quick Match, against the bot, in multiplayer and on the tournament board.
Standings directory: leaders at a glance
Every standings series in the directory now shows the leader with points, the margin over second place and when it was last played. You can see where it is close before opening it.
The page also loads without jumping.
Faster taps and faster loading
Single-dart input responds much faster, especially on older phones, and the end of a match with the result appears without a stall.
The start page loads less: the list of updates and the second language are only loaded when you need them. League results no longer jump while loading.
Share image: footer text no longer overlaps
In the shared result image of a tournament, the address at the bottom could wrap onto two lines and overlap the line below. Every footer line now sits cleanly on its own, in the story images too.

Standings worth following – for spectators too
The public page of a standings series now leads with what matters: the leader and their margin, the title race, what happened on the last matchday, the player and the climber of the matchday, the hottest form and the place history. Records and every matchday with its winner follow below.
If you play yourself, tap “Mark yourself” once. The page then shows your place, how many points you are behind the next spot and what is new since your last visit. This is stored on your device only. Every player has a profile with record and badges, and you can share your place as an image.
New results page with story images to share
The results page of a tournament now shows the winner, the podium, records, highlights such as the closest match and the tournament path at a glance. Tap a match or a player for the details.
If you played, you can pick your name (optional) and see your own path through the tournament. New: story images for Instagram and WhatsApp status, one for the tournament winner and one for “My tournament”. On phones the share button now always sits at the bottom.
Camera: misses now count
If you miss the board or a dart bounces out, the camera now still counts that dart. When you pull your darts with fewer than three on the board, the free slots show as “Miss” (0 points). Nothing to add by hand, and the dart count is right.
If it was a hit after all, for example a hidden dart, tap the slot and pick the correct field.
Camera: darts sitting close together are detected more often
When two darts sit tightly together, the camera now picks up the second one more often.
If a dart may be hidden, the app suggests the likely field, for example “T20 (hidden)?”. One tap confirms it. Nothing is booked on its own.
Camera: faster and with clearer help
After you pull your darts, the camera now books your throw faster. If a dart is missing, the app asks: “Missing a dart?”.
If the camera will not open, SmartDart now tells you why: access not allowed, camera in use by another app or no matching camera found – each with the next step. The small choice buttons on close throws are easier to tap.
In training, too, you can now share images to help improve detection, if you agree.
Quick Match: new start screen and ten bot levels
You now start a Quick Match on its own, clear page: pick your opponent, adjust the settings, tap “Start” at the bottom. You can turn on the camera right there.
The bot now has ten levels, from beginner to pro. Your previous level carries over.
Leg and game average on the player cards
Player cards now show the leg average and the game average side by side – in Quick Match, against the bot, with the camera and in multiplayer.
Training: new look and darts per attempt
Checkout and 121 training have a new, tidy game view with a big target number and a clear summary at the end.
In checkout training you can now choose how many darts you get per attempt: 3, 6, 9 or unlimited. The call after a throw no longer covers the level-up card.
No reload in the middle of a game, plus small fixes
If an update arrives during a game, SmartDart no longer reloads in the middle of it. A notice offers the reload, and you decide when.
Also: the Quick Match title fits on one line on phones again, and the app now only downloads the camera model in the background on Wi-Fi.
Playing the bot: darts land where the bot really threw
When the bot misses its target, the animation now shows the dart in the right place – for example just outside double 4 when it aimed at D4. Before, every miss appeared at the bottom near the 3.
When the bot busts, its remaining score stays put right away and the card shows a red “BUST”. Before, the score briefly dropped to 0.
Clubs: lane Quick Match right on the board device
When no tournament is running on a lane, you can now start that lane's quick match right on the board device: enter the names and play. Before, the button opened the general quick match page.
You play with the same input as in tournament matches on the board – quick scores (26 to 180), big keys and the modes Score, Left and Dart-by-Dart. The lane's board display shows the game live. When the organiser starts a tournament, the board switches over automatically as before.
The lane page now also appears in your language. Before, it was always in German.
More leaderboards on the tournament results page
The results page of a tournament now has many more leaderboards: 60+, 80+, 100+ and 140+, 26s, checkouts, legs won, the longest leg and the most and fewest darts per leg. Pick them with the chips at the top.
Results page: back out of the match sheet
When you open a match on the results page, you can now get back out: with the new back button or with the back button of your browser or phone. Before, you could get stuck in the match sheet.
Camera scoring now also in multiplayer
Camera scoring (beta) now also works in multiplayer with 3 to 8 players. The camera follows the throwing order, detects busts and checkouts, and you can correct or undo every turn as usual.
Your profile name now carries over to tournaments
When you change your name in your profile, your tournaments, series and results now show the new name too. Before, the old name stayed there.
In your own tournament you can now also change your player name directly. Other players with an account change their name themselves in their profile – the message about this is now available in English too.
Tournaments: bull-off before the deciding leg
In the tournament settings you now decide who starts the deciding leg – for “best of” and “first to”. “Bull-off”: before the last leg the board asks who won the bull-off; projector and board display show “Bull-off”. “Winner of the first bull-off”: whoever won the bull-off at the start begins automatically. The default stays as before: the board asks.
Clubs: Quick Match right on a lane
As a club admin you can enable a link with a QR code for each lane. Whoever opens it on the lane’s tablet starts a Quick Match without an account – and that lane’s display shows the game live, including the chalkboard layout. After the game the lane is free again; “New match on …” starts the next one. If a game ever gets stuck, “Free the lane” releases it.
Tournament results with all the stats – and shareable as an image
A tournament’s results page is new: a winner’s stage, tiles with the key numbers, the tournament’s best performances, and under “Stats” the full player table again with First 9, 140+, checkout rate and lots of leaderboards. Every match opens as a match sheet with the leg-by-leg course.
Sharing: “Share as image” gives you a ready-made result card for WhatsApp, Instagram and more – with a QR code to the results. And when you share the link, the chat now shows a preview with the tournament name and the winner.
New here? SmartDart is free — create a darts tournament, score it live, share the results. No download, and no account needed for your players.
Create tournamentWhat else SmartDart can do
Beyond Quick Match and Training, SmartDart is a complete darts platform for pubs, clubs and leagues.
